CPP-TOOLBOX
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Here is a list of all variables with links to the classes they belong to:
- p -
PACKED_TEXTURE_BOUNDING_BOX_INDEX :
standard.ShaderVertexAttributeVariable
packed_texture_bounding_box_index :
draw_info::IVPNTexturePacked
,
draw_info::IVPNTPRigged
,
draw_info::IVPTexturePacked
PACKED_TEXTURE_BOUNDING_BOXES :
standard.ShaderUniformVariable
packed_texture_coordinates :
draw_info::IVPNTexturePacked
,
draw_info::IVPNTPRigged
,
draw_info::IVPTexturePacked
PACKED_TEXTURE_INDEX :
standard.ShaderVertexAttributeVariable
packed_texture_index :
draw_info::IVPNTexturePacked
,
draw_info::IVPNTPRigged
,
draw_info::IVPTexturePacked
PACKED_TEXTURES :
standard.ShaderUniformVariable
param_list :
meta_utils::MetaFunctionSignature
parameters :
cpp_utils.main.CppMethod
,
meta_utils::MetaConstructor
,
meta_utils::MetaFunctionSignature
parent_ui_id :
UIRect
,
UITextBox
parser_name :
cpp_parsing::ParseResult
PASSTHROUGH_BONE_IDS :
standard.ShaderVertexAttributeVariable
PASSTHROUGH_BONE_WEIGHTS :
standard.ShaderVertexAttributeVariable
PASSTHROUGH_NORMAL :
standard.ShaderVertexAttributeVariable
PASSTHROUGH_OBJECT_ID :
standard.ShaderVertexAttributeVariable
PASSTHROUGH_PACKED_TEXTURE_BOUNDING_BOX_INDEX :
standard.ShaderVertexAttributeVariable
PASSTHROUGH_PACKED_TEXTURE_INDEX :
standard.ShaderVertexAttributeVariable
PASSTHROUGH_RGB_COLOR :
standard.ShaderVertexAttributeVariable
PASSTHROUGH_TEXTURE_COORDINATE :
standard.ShaderVertexAttributeVariable
placeholder_text :
UIInputBox
planes :
Frustum
player_settings_ui :
InputGraphicsSoundMenu
POINT_LIGHTS :
standard.ShaderUniformVariable
POINTLIGHT_STRUCT_AMBIENT :
standard.ShaderUniformVariable
POINTLIGHT_STRUCT_CONSTANT :
standard.ShaderUniformVariable
POINTLIGHT_STRUCT_DIFFUSE :
standard.ShaderUniformVariable
POINTLIGHT_STRUCT_LINEAR :
standard.ShaderUniformVariable
POINTLIGHT_STRUCT_POSITION :
standard.ShaderUniformVariable
POINTLIGHT_STRUCT_QUADRATIC :
standard.ShaderUniformVariable
POINTLIGHT_STRUCT_SPECULAR :
standard.ShaderUniformVariable
position :
QueuedSound
POSITION_TEXTURE :
standard.ShaderUniformVariable
pressed_signal :
Key
prev_mouse_position_x :
InputState
prev_mouse_position_y :
InputState
projection :
FPSCamera
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1.13.2