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standard.ShaderVertexAttributeVariable Class Reference
Inheritance diagram for standard.ShaderVertexAttributeVariable:

Static Public Attributes

 INDEX = auto()
 
 XYZ_POSITION = auto()
 
 XY_POSITION = auto()
 
 PASSTHROUGH_TEXTURE_COORDINATE = auto()
 
 PASSTHROUGH_RGB_COLOR = auto()
 
 PASSTHROUGH_NORMAL = auto()
 
 PASSTHROUGH_BONE_IDS = auto()
 
 PASSTHROUGH_BONE_WEIGHTS = auto()
 
 PASSTHROUGH_OBJECT_ID = auto()
 
 TEXTURE_COORDINATE = auto()
 
 TEXTURE_COORDINATE_3D = auto()
 
 RGB_COLOR = auto()
 
 WORLD_SPACE_POSITION = auto()
 
 NORMAL = auto()
 
 LOCAL_TO_WORLD_INDEX = auto()
 
 BONE_IDS = auto()
 
 BONE_WEIGHTS = auto()
 
 OBJECT_ID = auto()
 
 LIGHT_SPACE_POSITION = auto()
 
 PASSTHROUGH_PACKED_TEXTURE_INDEX = auto()
 
 PACKED_TEXTURE_INDEX = auto()
 
 PASSTHROUGH_PACKED_TEXTURE_BOUNDING_BOX_INDEX = auto()
 
 PACKED_TEXTURE_BOUNDING_BOX_INDEX = auto()
 

Member Data Documentation

◆ BONE_IDS

standard.ShaderVertexAttributeVariable.BONE_IDS = auto()
static

◆ BONE_WEIGHTS

standard.ShaderVertexAttributeVariable.BONE_WEIGHTS = auto()
static

◆ INDEX

standard.ShaderVertexAttributeVariable.INDEX = auto()
static

◆ LIGHT_SPACE_POSITION

standard.ShaderVertexAttributeVariable.LIGHT_SPACE_POSITION = auto()
static

◆ LOCAL_TO_WORLD_INDEX

standard.ShaderVertexAttributeVariable.LOCAL_TO_WORLD_INDEX = auto()
static

◆ NORMAL

standard.ShaderVertexAttributeVariable.NORMAL = auto()
static

◆ OBJECT_ID

standard.ShaderVertexAttributeVariable.OBJECT_ID = auto()
static

◆ PACKED_TEXTURE_BOUNDING_BOX_INDEX

standard.ShaderVertexAttributeVariable.PACKED_TEXTURE_BOUNDING_BOX_INDEX = auto()
static

◆ PACKED_TEXTURE_INDEX

standard.ShaderVertexAttributeVariable.PACKED_TEXTURE_INDEX = auto()
static

◆ PASSTHROUGH_BONE_IDS

standard.ShaderVertexAttributeVariable.PASSTHROUGH_BONE_IDS = auto()
static

◆ PASSTHROUGH_BONE_WEIGHTS

standard.ShaderVertexAttributeVariable.PASSTHROUGH_BONE_WEIGHTS = auto()
static

◆ PASSTHROUGH_NORMAL

standard.ShaderVertexAttributeVariable.PASSTHROUGH_NORMAL = auto()
static

◆ PASSTHROUGH_OBJECT_ID

standard.ShaderVertexAttributeVariable.PASSTHROUGH_OBJECT_ID = auto()
static

◆ PASSTHROUGH_PACKED_TEXTURE_BOUNDING_BOX_INDEX

standard.ShaderVertexAttributeVariable.PASSTHROUGH_PACKED_TEXTURE_BOUNDING_BOX_INDEX = auto()
static

◆ PASSTHROUGH_PACKED_TEXTURE_INDEX

standard.ShaderVertexAttributeVariable.PASSTHROUGH_PACKED_TEXTURE_INDEX = auto()
static

◆ PASSTHROUGH_RGB_COLOR

standard.ShaderVertexAttributeVariable.PASSTHROUGH_RGB_COLOR = auto()
static

◆ PASSTHROUGH_TEXTURE_COORDINATE

standard.ShaderVertexAttributeVariable.PASSTHROUGH_TEXTURE_COORDINATE = auto()
static

◆ RGB_COLOR

standard.ShaderVertexAttributeVariable.RGB_COLOR = auto()
static

◆ TEXTURE_COORDINATE

standard.ShaderVertexAttributeVariable.TEXTURE_COORDINATE = auto()
static

◆ TEXTURE_COORDINATE_3D

standard.ShaderVertexAttributeVariable.TEXTURE_COORDINATE_3D = auto()
static

◆ WORLD_SPACE_POSITION

standard.ShaderVertexAttributeVariable.WORLD_SPACE_POSITION = auto()
static

◆ XY_POSITION

standard.ShaderVertexAttributeVariable.XY_POSITION = auto()
static

◆ XYZ_POSITION

standard.ShaderVertexAttributeVariable.XYZ_POSITION = auto()
static

The documentation for this class was generated from the following file: