◆ BONE_IDS
| standard.ShaderVertexAttributeVariable.BONE_IDS = auto() |
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◆ BONE_WEIGHTS
| standard.ShaderVertexAttributeVariable.BONE_WEIGHTS = auto() |
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◆ INDEX
| standard.ShaderVertexAttributeVariable.INDEX = auto() |
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◆ LIGHT_SPACE_POSITION
| standard.ShaderVertexAttributeVariable.LIGHT_SPACE_POSITION = auto() |
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◆ LOCAL_TO_WORLD_INDEX
| standard.ShaderVertexAttributeVariable.LOCAL_TO_WORLD_INDEX = auto() |
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◆ NORMAL
| standard.ShaderVertexAttributeVariable.NORMAL = auto() |
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◆ OBJECT_ID
| standard.ShaderVertexAttributeVariable.OBJECT_ID = auto() |
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◆ PACKED_TEXTURE_BOUNDING_BOX_INDEX
| standard.ShaderVertexAttributeVariable.PACKED_TEXTURE_BOUNDING_BOX_INDEX = auto() |
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◆ PACKED_TEXTURE_INDEX
| standard.ShaderVertexAttributeVariable.PACKED_TEXTURE_INDEX = auto() |
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◆ PASSTHROUGH_BONE_IDS
| standard.ShaderVertexAttributeVariable.PASSTHROUGH_BONE_IDS = auto() |
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◆ PASSTHROUGH_BONE_WEIGHTS
| standard.ShaderVertexAttributeVariable.PASSTHROUGH_BONE_WEIGHTS = auto() |
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◆ PASSTHROUGH_NORMAL
| standard.ShaderVertexAttributeVariable.PASSTHROUGH_NORMAL = auto() |
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◆ PASSTHROUGH_OBJECT_ID
| standard.ShaderVertexAttributeVariable.PASSTHROUGH_OBJECT_ID = auto() |
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◆ PASSTHROUGH_PACKED_TEXTURE_BOUNDING_BOX_INDEX
| standard.ShaderVertexAttributeVariable.PASSTHROUGH_PACKED_TEXTURE_BOUNDING_BOX_INDEX = auto() |
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◆ PASSTHROUGH_PACKED_TEXTURE_INDEX
| standard.ShaderVertexAttributeVariable.PASSTHROUGH_PACKED_TEXTURE_INDEX = auto() |
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◆ PASSTHROUGH_RGB_COLOR
| standard.ShaderVertexAttributeVariable.PASSTHROUGH_RGB_COLOR = auto() |
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◆ PASSTHROUGH_TEXTURE_COORDINATE
| standard.ShaderVertexAttributeVariable.PASSTHROUGH_TEXTURE_COORDINATE = auto() |
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◆ RGB_COLOR
| standard.ShaderVertexAttributeVariable.RGB_COLOR = auto() |
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◆ TEXTURE_COORDINATE
| standard.ShaderVertexAttributeVariable.TEXTURE_COORDINATE = auto() |
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◆ TEXTURE_COORDINATE_3D
| standard.ShaderVertexAttributeVariable.TEXTURE_COORDINATE_3D = auto() |
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◆ WORLD_SPACE_POSITION
| standard.ShaderVertexAttributeVariable.WORLD_SPACE_POSITION = auto() |
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◆ XY_POSITION
| standard.ShaderVertexAttributeVariable.XY_POSITION = auto() |
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◆ XYZ_POSITION
| standard.ShaderVertexAttributeVariable.XYZ_POSITION = auto() |
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The documentation for this class was generated from the following file: