#include <draw_info.hpp>
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| | IVPTexturePacked (std::vector< unsigned int > indices, std::vector< glm::vec3 > xyz_positions, std::vector< glm::vec2 > original_texture_coordinates, std::vector< glm::vec2 > packed_texture_coordinates, int packed_texture_index, int packed_texture_bounding_box_index, const std::string &texture, int id=-1) |
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| | IVPTexturePacked (const IndexedVertexPositions &ivp, std::vector< glm::vec2 > original_texture_coordinates, std::vector< glm::vec2 > packed_texture_coordinates, int packed_texture_index, int packed_texture_bounding_box_index, const std::string &texture, int id=GlobalUIDGenerator::get_id()) |
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◆ IVPTexturePacked() [1/2]
| draw_info::IVPTexturePacked::IVPTexturePacked |
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std::vector< unsigned int > | indices, |
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std::vector< glm::vec3 > | xyz_positions, |
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std::vector< glm::vec2 > | original_texture_coordinates, |
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std::vector< glm::vec2 > | packed_texture_coordinates, |
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int | packed_texture_index, |
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int | packed_texture_bounding_box_index, |
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const std::string & | texture, |
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int | id = -1 ) |
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inline |
◆ IVPTexturePacked() [2/2]
| draw_info::IVPTexturePacked::IVPTexturePacked |
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const IndexedVertexPositions & | ivp, |
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std::vector< glm::vec2 > | original_texture_coordinates, |
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std::vector< glm::vec2 > | packed_texture_coordinates, |
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int | packed_texture_index, |
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int | packed_texture_bounding_box_index, |
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const std::string & | texture, |
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int | id = GlobalUIDGenerator::get_id() ) |
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inline |
◆ buffer_modification_tracker
◆ id
| int draw_info::IVPTexturePacked::id |
◆ indices
| std::vector<unsigned int> draw_info::IVPTexturePacked::indices |
◆ original_texture_coordinates
| std::vector<glm::vec2> draw_info::IVPTexturePacked::original_texture_coordinates |
◆ packed_texture_bounding_box_index
| int draw_info::IVPTexturePacked::packed_texture_bounding_box_index |
◆ packed_texture_coordinates
| std::vector<glm::vec2> draw_info::IVPTexturePacked::packed_texture_coordinates |
◆ packed_texture_index
| int draw_info::IVPTexturePacked::packed_texture_index |
◆ texture_path
| std::string draw_info::IVPTexturePacked::texture_path |
◆ transform
| Transform draw_info::IVPTexturePacked::transform |
◆ xyz_positions
| std::vector<glm::vec3> draw_info::IVPTexturePacked::xyz_positions |
The documentation for this class was generated from the following file: