#include <draw_info.hpp>
◆ IVPNTPRigged()
| draw_info::IVPNTPRigged::IVPNTPRigged |
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std::vector< unsigned int > | indices, |
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std::vector< glm::vec3 > | xyz_positions, |
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std::vector< glm::vec3 > | normals, |
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std::vector< glm::vec2 > | packed_texture_coordinates, |
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int | packed_texture_index, |
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int | packed_texture_bounding_box_index, |
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const std::string & | texture, |
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std::vector< VertexBoneData > | bone_data ) |
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inline |
◆ bone_data
◆ id
◆ indices
| std::vector<unsigned int> draw_info::IVPNTPRigged::indices |
◆ normals
| std::vector<glm::vec3> draw_info::IVPNTPRigged::normals |
◆ packed_texture_bounding_box_index
| int draw_info::IVPNTPRigged::packed_texture_bounding_box_index |
◆ packed_texture_coordinates
| std::vector<glm::vec2> draw_info::IVPNTPRigged::packed_texture_coordinates |
◆ packed_texture_index
| int draw_info::IVPNTPRigged::packed_texture_index |
◆ texture
| std::string draw_info::IVPNTPRigged::texture |
◆ transform
◆ xyz_positions
| std::vector<glm::vec3> draw_info::IVPNTPRigged::xyz_positions |
The documentation for this class was generated from the following file: