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Here is a list of all variables with links to the classes they belong to:
- n -
- name : cpp_parsing::CharParser, cpp_utils.main.CppClass, cpp_utils.main.CppHeaderAndSource, cpp_utils.main.CppMember, cpp_utils.main.CppMethod, cpp_utils.main.CppParameter, cpp_utils.main.CppStruct, meta_utils::MetaClass, meta_utils::MetaCodeCollection, meta_utils::MetaEnum, meta_utils::MetaFunctionInvocation, meta_utils::MetaFunctionSignature, meta_utils::MetaParameter, meta_utils::MetaVariable, parse_logs.Section
- name_space : meta_utils::MetaClass, meta_utils::MetaCodeCollection, meta_utils::MetaFunction, meta_utils::MetaFunctionSignature, meta_utils::MetaVariable
- ndc_units_per_second : parse_logs.TimelineVisualizer
- near_plane : FPSCamera
- new_bucket_count : MapSignals< Key, Value >::Rehashed
- new_capacity : MapSignals< Key, Value >::Reserved
- new_value : MapSignals< Key, Value >::Updated
- next_id : UniqueIDGenerator
- next_state : PureStateMachine< StateType >::Event
- NORMAL : standard.ShaderVertexAttributeVariable
- NORMAL_TEXTURE : standard.ShaderUniformVariable
- normals : draw_info::IVPNColor, draw_info::IVPNormals, draw_info::IVPNTextured, draw_info::IVPNTexturePacked, draw_info::IVPNTPRigged, draw_info::IVPNTRigged
- num_elements_in_buffer : main.ShaderBatcherCppClass