CPP-TOOLBOX
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Here is a list of all variables with links to the classes they belong to:
- c -
camera_frozen :
FPSCamera
CAMERA_POSITION :
standard.ShaderUniformVariable
CAMERA_TO_CLIP :
standard.ShaderUniformVariable
center :
vertex_geometry::Rectangle
CHAR :
cpp_utils.main.CppType
char_callback :
AllGLFWLambdaCallbacks
CHARACTER_WIDTH :
standard.ShaderUniformVariable
children :
parse_logs.Section
,
text_utils::Node
class_name :
meta_utils::MetaConstructor
classes :
cpp_utils.main.CppHeaderAndSource
,
meta_utils::MetaCodeCollection
close_button :
FileBrowser
COLOR :
standard.ShaderUniformVariable
color :
UIDropdownOption
COLOR_TEXTURE :
standard.ShaderUniformVariable
cols :
vertex_geometry::Grid
commands :
parse_logs.TimelineVisualizer
condition :
PureStateMachine< StateType >::Transition
configuration :
ToolboxEngine
constructed_batchers :
main.BatcherCppClassCreator
constructors :
meta_utils::MetaClass
contents :
UIInputBox
create_top_level_invoker :
meta_utils::StringInvokerGenerationSettingsForHeaderSource
create_type_grouped_invokers :
meta_utils::StringInvokerGenerationSettingsForHeaderSource
curr_state :
InputGraphicsSoundMenu
current_directory_rect :
FileBrowser
cursor_is_disabled :
Window
cursor_pos_callback :
AllGLFWLambdaCallbacks
custom_root_section_height :
parse_logs.TimelineVisualizer
CW_V_TRANSFORMATION_WITH_COLORED_VERTEX :
standard.ShaderType
CWL_V_TRANSFORMATION_TEXTURE_PACKED :
standard.ShaderType
CWL_V_TRANSFORMATION_UBOS_1024_WITH_COLORED_VERTEX :
standard.ShaderType
CWL_V_TRANSFORMATION_UBOS_1024_WITH_COLORED_VERTEX_DEFERED_LIGHTING_FRAMEBUFFERS :
standard.ShaderType
CWL_V_TRANSFORMATION_UBOS_1024_WITH_OBJECT_ID :
standard.ShaderType
CWL_V_TRANSFORMATION_UBOS_1024_WITH_SOLID_COLOR :
standard.ShaderType
CWL_V_TRANSFORMATION_WITH_COLORED_VERTEX :
standard.ShaderType
CWL_V_TRANSFORMATION_WITH_OBJECT_ID :
standard.ShaderType
CWL_V_TRANSFORMATION_WITH_SOLID_COLOR :
standard.ShaderType
CWL_V_TRANSFORMATION_WITH_TEXTURES :
standard.ShaderType
CWL_V_TRANSFORMATION_WITH_TEXTURES_AMBIENT_AND_DIFFUSE_LIGHTING :
standard.ShaderType
CWL_V_TRANSFORMATION_WITH_TEXTURES_AMBIENT_LIGHTING :
standard.ShaderType
CYAN :
colored_print.TextColor
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