◆ ABSOLUTE_POSITION_TEXTURED
| standard.ShaderType.ABSOLUTE_POSITION_TEXTURED = auto() |
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◆ ABSOLUTE_POSITION_WITH_COLORED_VERTEX
| standard.ShaderType.ABSOLUTE_POSITION_WITH_COLORED_VERTEX = auto() |
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◆ ABSOLUTE_POSITION_WITH_SIGNED_DISTANCE_FIELD_TEXT
| standard.ShaderType.ABSOLUTE_POSITION_WITH_SIGNED_DISTANCE_FIELD_TEXT = auto() |
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◆ ABSOLUTE_POSITION_WITH_SOLID_COLOR
| standard.ShaderType.ABSOLUTE_POSITION_WITH_SOLID_COLOR = auto() |
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◆ CW_V_TRANSFORMATION_WITH_COLORED_VERTEX
| standard.ShaderType.CW_V_TRANSFORMATION_WITH_COLORED_VERTEX = auto() |
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◆ CWL_V_TRANSFORMATION_TEXTURE_PACKED
| standard.ShaderType.CWL_V_TRANSFORMATION_TEXTURE_PACKED = auto() |
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◆ CWL_V_TRANSFORMATION_UBOS_1024_WITH_COLORED_VERTEX
| standard.ShaderType.CWL_V_TRANSFORMATION_UBOS_1024_WITH_COLORED_VERTEX = auto() |
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◆ CWL_V_TRANSFORMATION_UBOS_1024_WITH_COLORED_VERTEX_DEFERED_LIGHTING_FRAMEBUFFERS
| standard.ShaderType.CWL_V_TRANSFORMATION_UBOS_1024_WITH_COLORED_VERTEX_DEFERED_LIGHTING_FRAMEBUFFERS = auto() |
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◆ CWL_V_TRANSFORMATION_UBOS_1024_WITH_OBJECT_ID
| standard.ShaderType.CWL_V_TRANSFORMATION_UBOS_1024_WITH_OBJECT_ID = auto() |
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◆ CWL_V_TRANSFORMATION_UBOS_1024_WITH_SOLID_COLOR
| standard.ShaderType.CWL_V_TRANSFORMATION_UBOS_1024_WITH_SOLID_COLOR = auto() |
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◆ CWL_V_TRANSFORMATION_WITH_COLORED_VERTEX
| standard.ShaderType.CWL_V_TRANSFORMATION_WITH_COLORED_VERTEX = auto() |
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◆ CWL_V_TRANSFORMATION_WITH_OBJECT_ID
| standard.ShaderType.CWL_V_TRANSFORMATION_WITH_OBJECT_ID = auto() |
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◆ CWL_V_TRANSFORMATION_WITH_SOLID_COLOR
| standard.ShaderType.CWL_V_TRANSFORMATION_WITH_SOLID_COLOR = auto() |
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◆ CWL_V_TRANSFORMATION_WITH_TEXTURES
| standard.ShaderType.CWL_V_TRANSFORMATION_WITH_TEXTURES = auto() |
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◆ CWL_V_TRANSFORMATION_WITH_TEXTURES_AMBIENT_AND_DIFFUSE_LIGHTING
| standard.ShaderType.CWL_V_TRANSFORMATION_WITH_TEXTURES_AMBIENT_AND_DIFFUSE_LIGHTING = auto() |
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◆ CWL_V_TRANSFORMATION_WITH_TEXTURES_AMBIENT_LIGHTING
| standard.ShaderType.CWL_V_TRANSFORMATION_WITH_TEXTURES_AMBIENT_LIGHTING = auto() |
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◆ DEFERRED_LIGHTING
| standard.ShaderType.DEFERRED_LIGHTING = auto() |
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◆ LIGHT_SPACE_UBOS_1024
| standard.ShaderType.LIGHT_SPACE_UBOS_1024 = auto() |
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◆ RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_WITH_TEXTURES
| standard.ShaderType.RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_WITH_TEXTURES = auto() |
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◆ SHADOW_MAPPING
| standard.ShaderType.SHADOW_MAPPING = auto() |
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◆ SKYBOX
| standard.ShaderType.SKYBOX = auto() |
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◆ TEXT
| standard.ShaderType.TEXT = auto() |
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◆ TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024
| standard.ShaderType.TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024 = auto() |
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◆ TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024_AMBIENT_AND_DIFFUSE_LIGHTING
| standard.ShaderType.TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024_AMBIENT_AND_DIFFUSE_LIGHTING = auto() |
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◆ TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024_MULTIPLE_LIGHTS
| standard.ShaderType.TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024_MULTIPLE_LIGHTS = auto() |
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◆ TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_1024_WITH_TEXTURES
| standard.ShaderType.TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_1024_WITH_TEXTURES = auto() |
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◆ TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_1024_WITH_TEXTURES_AND_MULTIPLE_LIGHTS
| standard.ShaderType.TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_1024_WITH_TEXTURES_AND_MULTIPLE_LIGHTS = auto() |
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◆ TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_4096_WITH_TEXTURES_AND_MULTIPLE_LIGHTS
| standard.ShaderType.TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_4096_WITH_TEXTURES_AND_MULTIPLE_LIGHTS = auto() |
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◆ TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_WITH_TEXTURES
| standard.ShaderType.TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_WITH_TEXTURES = auto() |
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◆ TRANSFORM_V_WITH_COLORED_VERTEX
| standard.ShaderType.TRANSFORM_V_WITH_COLORED_VERTEX = auto() |
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◆ TRANSFORM_V_WITH_SIGNED_DISTANCE_FIELD_TEXT
| standard.ShaderType.TRANSFORM_V_WITH_SIGNED_DISTANCE_FIELD_TEXT = auto() |
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◆ TRANSFORM_V_WITH_TEXTURES
| standard.ShaderType.TRANSFORM_V_WITH_TEXTURES = auto() |
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The documentation for this class was generated from the following file: