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standard.ShaderType Class Reference
Inheritance diagram for standard.ShaderType:

Static Public Attributes

 RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_WITH_TEXTURES = auto()
 
 CWL_V_TRANSFORMATION_WITH_SOLID_COLOR = auto()
 
 CWL_V_TRANSFORMATION_WITH_COLORED_VERTEX = auto()
 
 CW_V_TRANSFORMATION_WITH_COLORED_VERTEX = auto()
 
 TRANSFORM_V_WITH_COLORED_VERTEX = auto()
 
 CWL_V_TRANSFORMATION_UBOS_1024_WITH_SOLID_COLOR = auto()
 
 CWL_V_TRANSFORMATION_UBOS_1024_WITH_COLORED_VERTEX = auto()
 
 CWL_V_TRANSFORMATION_UBOS_1024_WITH_OBJECT_ID = auto()
 
 CWL_V_TRANSFORMATION_WITH_TEXTURES = auto()
 
 TRANSFORM_V_WITH_TEXTURES = auto()
 
 CWL_V_TRANSFORMATION_WITH_OBJECT_ID = auto()
 
 CWL_V_TRANSFORMATION_WITH_TEXTURES_AMBIENT_LIGHTING = auto()
 
 CWL_V_TRANSFORMATION_WITH_TEXTURES_AMBIENT_AND_DIFFUSE_LIGHTING = auto()
 
 SKYBOX = auto()
 
 TEXT = auto()
 
 ABSOLUTE_POSITION_WITH_SOLID_COLOR = auto()
 
 ABSOLUTE_POSITION_WITH_COLORED_VERTEX = auto()
 
 ABSOLUTE_POSITION_TEXTURED = auto()
 
 TRANSFORM_V_WITH_SIGNED_DISTANCE_FIELD_TEXT = auto()
 
 ABSOLUTE_POSITION_WITH_SIGNED_DISTANCE_FIELD_TEXT = auto()
 
 CWL_V_TRANSFORMATION_UBOS_1024_WITH_COLORED_VERTEX_DEFERED_LIGHTING_FRAMEBUFFERS = auto()
 
 DEFERRED_LIGHTING = auto()
 
 LIGHT_SPACE_UBOS_1024 = auto()
 
 SHADOW_MAPPING = auto()
 
 CWL_V_TRANSFORMATION_TEXTURE_PACKED = auto()
 
 TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_WITH_TEXTURES = auto()
 
 TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_1024_WITH_TEXTURES_AND_MULTIPLE_LIGHTS = auto()
 
 TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_1024_WITH_TEXTURES = auto()
 
 TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_4096_WITH_TEXTURES_AND_MULTIPLE_LIGHTS = auto()
 
 TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024 = auto()
 
 TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024_AMBIENT_AND_DIFFUSE_LIGHTING = auto()
 
 TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024_MULTIPLE_LIGHTS = auto()
 

Member Data Documentation

◆ ABSOLUTE_POSITION_TEXTURED

standard.ShaderType.ABSOLUTE_POSITION_TEXTURED = auto()
static

◆ ABSOLUTE_POSITION_WITH_COLORED_VERTEX

standard.ShaderType.ABSOLUTE_POSITION_WITH_COLORED_VERTEX = auto()
static

◆ ABSOLUTE_POSITION_WITH_SIGNED_DISTANCE_FIELD_TEXT

standard.ShaderType.ABSOLUTE_POSITION_WITH_SIGNED_DISTANCE_FIELD_TEXT = auto()
static

◆ ABSOLUTE_POSITION_WITH_SOLID_COLOR

standard.ShaderType.ABSOLUTE_POSITION_WITH_SOLID_COLOR = auto()
static

◆ CW_V_TRANSFORMATION_WITH_COLORED_VERTEX

standard.ShaderType.CW_V_TRANSFORMATION_WITH_COLORED_VERTEX = auto()
static

◆ CWL_V_TRANSFORMATION_TEXTURE_PACKED

standard.ShaderType.CWL_V_TRANSFORMATION_TEXTURE_PACKED = auto()
static

◆ CWL_V_TRANSFORMATION_UBOS_1024_WITH_COLORED_VERTEX

standard.ShaderType.CWL_V_TRANSFORMATION_UBOS_1024_WITH_COLORED_VERTEX = auto()
static

◆ CWL_V_TRANSFORMATION_UBOS_1024_WITH_COLORED_VERTEX_DEFERED_LIGHTING_FRAMEBUFFERS

standard.ShaderType.CWL_V_TRANSFORMATION_UBOS_1024_WITH_COLORED_VERTEX_DEFERED_LIGHTING_FRAMEBUFFERS = auto()
static

◆ CWL_V_TRANSFORMATION_UBOS_1024_WITH_OBJECT_ID

standard.ShaderType.CWL_V_TRANSFORMATION_UBOS_1024_WITH_OBJECT_ID = auto()
static

◆ CWL_V_TRANSFORMATION_UBOS_1024_WITH_SOLID_COLOR

standard.ShaderType.CWL_V_TRANSFORMATION_UBOS_1024_WITH_SOLID_COLOR = auto()
static

◆ CWL_V_TRANSFORMATION_WITH_COLORED_VERTEX

standard.ShaderType.CWL_V_TRANSFORMATION_WITH_COLORED_VERTEX = auto()
static

◆ CWL_V_TRANSFORMATION_WITH_OBJECT_ID

standard.ShaderType.CWL_V_TRANSFORMATION_WITH_OBJECT_ID = auto()
static

◆ CWL_V_TRANSFORMATION_WITH_SOLID_COLOR

standard.ShaderType.CWL_V_TRANSFORMATION_WITH_SOLID_COLOR = auto()
static

◆ CWL_V_TRANSFORMATION_WITH_TEXTURES

standard.ShaderType.CWL_V_TRANSFORMATION_WITH_TEXTURES = auto()
static

◆ CWL_V_TRANSFORMATION_WITH_TEXTURES_AMBIENT_AND_DIFFUSE_LIGHTING

standard.ShaderType.CWL_V_TRANSFORMATION_WITH_TEXTURES_AMBIENT_AND_DIFFUSE_LIGHTING = auto()
static

◆ CWL_V_TRANSFORMATION_WITH_TEXTURES_AMBIENT_LIGHTING

standard.ShaderType.CWL_V_TRANSFORMATION_WITH_TEXTURES_AMBIENT_LIGHTING = auto()
static

◆ DEFERRED_LIGHTING

standard.ShaderType.DEFERRED_LIGHTING = auto()
static

◆ LIGHT_SPACE_UBOS_1024

standard.ShaderType.LIGHT_SPACE_UBOS_1024 = auto()
static

◆ RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_WITH_TEXTURES

standard.ShaderType.RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_WITH_TEXTURES = auto()
static

◆ SHADOW_MAPPING

standard.ShaderType.SHADOW_MAPPING = auto()
static

◆ SKYBOX

standard.ShaderType.SKYBOX = auto()
static

◆ TEXT

standard.ShaderType.TEXT = auto()
static

◆ TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024

standard.ShaderType.TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024 = auto()
static

◆ TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024_AMBIENT_AND_DIFFUSE_LIGHTING

standard.ShaderType.TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024_AMBIENT_AND_DIFFUSE_LIGHTING = auto()
static

◆ TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024_MULTIPLE_LIGHTS

standard.ShaderType.TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024_MULTIPLE_LIGHTS = auto()
static

◆ TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_1024_WITH_TEXTURES

standard.ShaderType.TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_1024_WITH_TEXTURES = auto()
static

◆ TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_1024_WITH_TEXTURES_AND_MULTIPLE_LIGHTS

standard.ShaderType.TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_1024_WITH_TEXTURES_AND_MULTIPLE_LIGHTS = auto()
static

◆ TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_4096_WITH_TEXTURES_AND_MULTIPLE_LIGHTS

standard.ShaderType.TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_4096_WITH_TEXTURES_AND_MULTIPLE_LIGHTS = auto()
static

◆ TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_WITH_TEXTURES

standard.ShaderType.TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_WITH_TEXTURES = auto()
static

◆ TRANSFORM_V_WITH_COLORED_VERTEX

standard.ShaderType.TRANSFORM_V_WITH_COLORED_VERTEX = auto()
static

◆ TRANSFORM_V_WITH_SIGNED_DISTANCE_FIELD_TEXT

standard.ShaderType.TRANSFORM_V_WITH_SIGNED_DISTANCE_FIELD_TEXT = auto()
static

◆ TRANSFORM_V_WITH_TEXTURES

standard.ShaderType.TRANSFORM_V_WITH_TEXTURES = auto()
static

The documentation for this class was generated from the following file: