#include <toolbox_engine.hpp>
◆ ToolboxEngine()
| ToolboxEngine::ToolboxEngine |
( |
const std::string & | program_name, |
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std::vector< ShaderType > | requested_shaders, |
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std::unordered_map< SoundType, std::string > | sound_type_to_file ) |
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inline |
◆ process_and_queue_render_input_graphics_sound_menu()
| void ToolboxEngine::process_and_queue_render_input_graphics_sound_menu |
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inline |
◆ window_should_close()
| bool ToolboxEngine::window_should_close |
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inline |
◆ batcher
| Batcher ToolboxEngine::batcher |
◆ configuration
◆ fps_camera
◆ glfw_lambda_callback_manager
◆ input_graphics_sound_menu
◆ input_state
◆ logger
| Logger ToolboxEngine::logger {"toolbox_engine"} |
◆ main_loop
◆ requested_resolution
| std::pair<int, int> ToolboxEngine::requested_resolution |
◆ requested_shaders
| std::vector<ShaderType> ToolboxEngine::requested_shaders |
◆ shader_cache
◆ sound_system
◆ sound_type_to_file
| std::unordered_map<SoundType, std::string> ToolboxEngine::sound_type_to_file |
◆ ui_render_suite
◆ window
The documentation for this class was generated from the following file: