Here is a list of all functions with links to the classes they belong to:
- g -
- generate() : parse_logs.TimelineVisualizer
- generate_cache_body() : main.ShaderBatcherCppClass
- generate_cache_parameter_list() : main.ShaderBatcherCppClass
- generate_color() : parse_logs.TimelineVisualizer
- generate_constructor_body() : main.ShaderBatcherCppClass
- generate_cpp_class() : main.BatcherCppClassCreator, main.ShaderBatcherCppClass
- generate_cpp_file_string() : meta_utils::MetaCodeCollection
- generate_cpp_struct() : main.ShaderBatcherCppStruct
- generate_CWL_V_TRANSFORMATION_UBOS_1024_WITH_SOLID_COLOR_specific_class_data() : main.ShaderBatcherCppClass
- generate_deconstructor() : main.ShaderBatcherCppClass
- generate_draw_everything_body() : main.ShaderBatcherCppClass
- generate_header_content() : cpp_utils.main.CppClass, cpp_utils.main.CppHeaderAndSource, cpp_utils.main.CppStruct
- generate_header_file_string() : meta_utils::MetaCodeCollection
- generate_ivpX_cache_body() : main.ShaderBatcherCppClass
- generate_ivpX_queue_draw_body() : main.ShaderBatcherCppClass
- generate_ivpX_tag_id_body() : main.ShaderBatcherCppClass
- generate_queue_draw_body() : main.ShaderBatcherCppClass
- generate_queue_draw_parameter_list() : main.ShaderBatcherCppClass
- generate_source_content() : cpp_utils.main.CppClass, cpp_utils.main.CppHeaderAndSource, cpp_utils.main.CppStruct
- generate_TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024_specfic_class_data() : main.ShaderBatcherCppClass
- generate_TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_1024_WITH_TEXTURES_specfic_class_data() : main.ShaderBatcherCppClass
- get() : batcher_visualization.FixedSizeArray, Observable< T >
- get_all_metadata() : FixedSizeArrayTracker
- get_aspect_ratio_in_simplest_terms() : Window
- get_associated_draw_info_struct() : main.ShaderBatcherCppClass
- get_at() : vertex_geometry::Grid
- get_average_loop_stats() : FixedFrequencyLoop
- get_bottom_center() : vertex_geometry::Rectangle
- get_bottom_left() : vertex_geometry::Rectangle
- get_bottom_right() : vertex_geometry::Rectangle
- get_center_left() : vertex_geometry::Rectangle
- get_center_right() : vertex_geometry::Rectangle
- get_class_name() : main.ShaderBatcherCppClass
- get_clickable_text_boxes() : UI
- get_clickable_textbox() : UI
- get_colored_boxes() : UI
- get_colored_rectangle() : UI
- get_column() : vertex_geometry::Grid
- get_concrete_type_name_to_meta_type() : meta_utils::MetaTypes
- get_concrete_types() : meta_utils::MetaTypes
- get_corners() : vertex_geometry::AxisAlignedBoundingBox2D, vertex_geometry::AxisAlignedBoundingBox
- get_current_state() : TemporalBinarySignal
- get_current_state_string() : TemporalBinarySignal
- get_cycle_progress() : PeriodicSignal
- get_data() : batcher_visualization.FixedSizeArrayStorage
- get_definition() : cpp_utils.main.CppMethod
- get_delete_object_methods_for_draw_info_struct() : main.ShaderBatcherCppClass
- get_depth_scale() : parse_logs.TimelineVisualizer
- get_dropdowns() : UI
- get_elements() : ExpiringTemporalVector< T >
- get_elements_since() : ExpiringTemporalVector< T >
- get_event_width_aspect_ratio_based() : parse_logs.TimelineVisualizer
- get_event_width_depth_based() : parse_logs.TimelineVisualizer
- get_free_ids() : BoundedUniqueIDGenerator
- get_generic_type_to_meta_type_constructor() : meta_utils::MetaTypes
- get_gl_vertex_attribute_configuration_for_vertex_attribute_variable() : ShaderCache
- get_id() : BoundedUniqueIDGenerator, GlobalUIDGenerator, IDGenerator, UniqueIDGenerator
- get_input_boxes() : UI
- get_inputbox() : UI
- get_inverse_transform() : Transform
- get_ivp() : vertex_geometry::AxisAlignedBoundingBox
- get_ivs() : vertex_geometry::Rectangle
- get_just_pressed_key_strings() : InputState
- get_keys() : Configuration
- get_keys_just_pressed_this_tick() : InputState
- get_last_delta_time() : PeriodicSignal
- get_metadata() : batcher_visualization.FixedSizeArrayTracker, FixedSizeArrayTracker
- get_mode() : PureStateMachine< StateType >
- get_mouse_delta() : InputState
- get_ndc_mouse_pos() : Mouse
- get_next_state() : TemporalBinarySignal
- get_normal() : linalg_utils::Plane
- get_point() : linalg_utils::Plane
- get_points() : vertex_geometry::NGon
- get_projection_matrix() : Camera2D, FPSCamera, ICamera
- get_pure_fsm() : StateMachine< StateType >
- get_queue_draw_methods_for_draw_info_structs() : main.ShaderBatcherCppClass
- get_rectangles_in_bounding_box() : vertex_geometry::Grid
- get_rotation() : Transform
- get_rotation_pitch() : Transform
- get_rotation_transform_matrix() : Transform
- get_rotation_yaw() : Transform
- get_row() : vertex_geometry::Grid
- get_scale() : Transform
- get_scale_transform_matrix() : Transform
- get_section_rect_height_aspect_ratio_based() : parse_logs.TimelineVisualizer
- get_section_rect_height_depth_based() : parse_logs.TimelineVisualizer
- get_sections() : Configuration
- get_selection() : vertex_geometry::Grid
- get_shader_program() : ShaderCache
- get_state() : PureStateMachine< StateType >, StateMachine< StateType >
- get_str_repr() : cpp_utils.main.CppParameter
- get_string_state() : InputState
- get_text_boxes() : UI
- get_textbox() : UI
- get_third_person_view_matrix() : FPSCamera
- get_top_center() : vertex_geometry::Rectangle
- get_top_left() : vertex_geometry::Rectangle
- get_top_right() : vertex_geometry::Rectangle
- get_transform_matrix() : Camera2D, Transform
- get_translation() : Transform
- get_translation_transform_matrix() : Transform
- get_triangulation_mode() : vertex_geometry::NGon
- get_type_name() : meta_utils::MetaType
- get_uniform_location() : ShaderCache
- get_uniform_name() : ShaderCache
- get_usage_percentage() : FixedSizeArrayTracker
- get_used_ids() : BoundedUniqueIDGenerator, UniqueIDGenerator
- get_used_percentage() : BoundedUniqueIDGenerator
- get_used_vertex_attribute_variables_for_shader() : ShaderCache
- get_value() : Configuration
- get_vertex_attribute_variable_name() : ShaderCache
- get_view_matrix() : Camera2D, FPSCamera, ICamera
- get_view_matrix_at() : FPSCamera
- get_visible_frustum_world_space() : Camera2D, FPSCamera, ICamera
- get_yaw_pitch_deltas() : Mouse
- get_yaw_pitch_deltas_from_mouse_deltas() : Mouse
- glfw_cursor_pos_callback() : InputState
- glfw_key_callback() : InputState
- glfw_mouse_button_callback() : InputState
- GLFWLambdaCallbackManager() : GLFWLambdaCallbackManager
- Grid() : vertex_geometry::Grid
- group_event_sequences() : parse_logs.TimelineVisualizer