#include <fps_camera.hpp>
◆ ~ICamera()
| virtual ICamera::~ICamera |
( |
| ) |
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virtualdefault |
◆ get_projection_matrix()
| virtual glm::mat4 ICamera::get_projection_matrix |
( |
| ) |
const |
|
pure virtual |
◆ get_view_matrix()
| virtual glm::mat4 ICamera::get_view_matrix |
( |
| ) |
const |
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pure virtual |
◆ get_visible_frustum_world_space()
| virtual Frustum ICamera::get_visible_frustum_world_space |
( |
| ) |
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|
pure virtual |
◆ is_visible() [1/2]
| virtual bool ICamera::is_visible |
( |
const std::vector< glm::vec3 > & | xyz_positions, |
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|
Transform & | transform ) |
|
pure virtual |
◆ is_visible() [2/2]
◆ transform
The documentation for this struct was generated from the following file: