Here is a list of all functions with links to the classes they belong to:
- r -
- ReactiveUnorderedMap() : ReactiveUnorderedMap< Key, Value, Hash, KeyEq >
- reclaim_id() : BoundedUniqueIDGenerator, IDGenerator, UniqueIDGenerator
- Rectangle() : vertex_geometry::Rectangle
- reduce_ratio() : Window
- regenerate_ids() : draw_info::TransformedIVPTPGroup
- register_all_callbacks_with_glfw() : GLFWLambdaCallbackManager
- register_config_handler() : Configuration
- register_shader_program() : ShaderCache
- reload_config_from_file() : Configuration
- remove_all_sinks() : Logger
- remove_clickable_textbox() : UI
- remove_data() : batcher_visualization.FixedSizeArrayStorage
- remove_from_active_signals() : TemporalBinarySignal
- remove_line() : text_utils::MultilineStringAccumulator
- remove_metadata() : batcher_visualization.FixedSizeArrayTracker, FixedSizeArrayTracker
- remove_textbox() : UI
- remove_value() : Configuration
- render_clickable_text_box() : IUIRenderSuite, UIRenderSuiteImpl
- render_colored_box() : IUIRenderSuite, UIRenderSuiteImpl
- render_dropdown() : IUIRenderSuite, UIRenderSuiteImpl
- render_dropdown_option() : IUIRenderSuite, UIRenderSuiteImpl
- render_input_box() : IUIRenderSuite, UIRenderSuiteImpl
- render_text_box() : IUIRenderSuite, UIRenderSuiteImpl
- RepeatingParser() : cpp_parsing::RepeatingParser
- reserve() : ReactiveUnorderedMap< Key, Value, Hash, KeyEq >
- reset() : Transform
- reset_pitch() : Transform
- reset_scale() : Transform
- reset_yaw() : Transform