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fps_camera.hpp File Reference
#include "sbpt_generated_includes.hpp"
#include <functional>
#include <glm/ext/matrix_transform.hpp>

Go to the source code of this file.

Classes

struct  Frustum
 
struct  ICamera
 
class  FPSCamera
 
struct  Camera2D
 

Functions

std::array< glm::vec3, 8 > get_aabb_corners_world (const vertex_geometry::AxisAlignedBoundingBox &box, Transform &transform)
 

Function Documentation

◆ get_aabb_corners_world()

std::array< glm::vec3, 8 > get_aabb_corners_world ( const vertex_geometry::AxisAlignedBoundingBox & box,
Transform & transform )
inline