#include <functional>
#include <glm/fwd.hpp>
#include <optional>
#include "sbpt_generated_includes.hpp"
Go to the source code of this file.
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| void | process_and_queue_render_ui (glm::vec2 ndc_mouse_pos, UI &curr_ui, IUIRenderSuite &ui_render_suite, const std::vector< std::string > &key_strings_just_pressed, bool delete_action_just_pressed, bool confirm_action_just_pressed, bool mouse_just_clicked) |
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◆ process_and_queue_render_ui()
| void process_and_queue_render_ui |
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glm::vec2 | ndc_mouse_pos, |
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UI & | curr_ui, |
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IUIRenderSuite & | ui_render_suite, |
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const std::vector< std::string > & | key_strings_just_pressed, |
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bool | delete_action_just_pressed, |
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bool | confirm_action_just_pressed, |
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bool | mouse_just_clicked ) |