#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <iostream>
#include "sbpt_generated_includes.hpp"
Go to the source code of this file.
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| glm::mat4 | create_billboard_transform (const Transform &transform) |
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| glm::mat4 | create_translation_and_look_transform (const glm::vec3 &position, const glm::vec3 &look_vector, const glm::vec3 &up_hint=glm::vec3(0.0f, 1.0f, 0.0f)) |
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| glm::mat4 | change_of_basis_move_y_to_look_dir (const glm::vec3 &position, const glm::vec3 &look_vector, const glm::vec3 &up_hint=glm::vec3(0.0f, 1.0f, 0.0f)) |
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| glm::mat4 | create_billboard_transform (const glm::vec3 &right, const glm::vec3 &up, const glm::vec3 &look) |
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| glm::mat4 | create_billboard_transform (const glm::vec3 &look) |
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| glm::mat4 | create_billboard_transform_with_lock_axis (const glm::vec3 &lock_axis, const glm::vec3 &look) |
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| bool | angle_between_vectors_is_within (glm::vec3 v, glm::vec3 w, double turns) |
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| bool | vector_is_within_centered_sector (glm::vec3 center, glm::vec3 other, double sector_angle_turns) |
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◆ TransformApplicationOrder
| Enumerator |
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| ScaleTranslationRotation | |
| ScaleRotationTranslation | |
◆ angle_between_vectors_is_within()
| bool angle_between_vectors_is_within |
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glm::vec3 | v, |
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glm::vec3 | w, |
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double | turns ) |
◆ change_of_basis_move_y_to_look_dir()
| glm::mat4 change_of_basis_move_y_to_look_dir |
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const glm::vec3 & | position, |
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const glm::vec3 & | look_vector, |
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const glm::vec3 & | up_hint = glm::vec3(0.0f, 1.0f, 0.0f) ) |
◆ create_billboard_transform() [1/3]
| glm::mat4 create_billboard_transform |
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const glm::vec3 & | look | ) |
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◆ create_billboard_transform() [2/3]
| glm::mat4 create_billboard_transform |
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const glm::vec3 & | right, |
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const glm::vec3 & | up, |
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const glm::vec3 & | look ) |
◆ create_billboard_transform() [3/3]
| glm::mat4 create_billboard_transform |
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const Transform & | transform | ) |
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◆ create_billboard_transform_with_lock_axis()
| glm::mat4 create_billboard_transform_with_lock_axis |
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const glm::vec3 & | lock_axis, |
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const glm::vec3 & | look ) |
◆ create_translation_and_look_transform()
| glm::mat4 create_translation_and_look_transform |
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const glm::vec3 & | position, |
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const glm::vec3 & | look_vector, |
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const glm::vec3 & | up_hint = glm::vec3(0.0f, 1.0f, 0.0f) ) |
◆ vector_is_within_centered_sector()
| bool vector_is_within_centered_sector |
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glm::vec3 | center, |
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glm::vec3 | other, |
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double | sector_angle_turns ) |