#include <live_input_state.hpp>
◆ backward_pressed
| bool LiveInputState::backward_pressed = false |
◆ fire_pressed
| bool LiveInputState::fire_pressed = false |
◆ forward_pressed
| bool LiveInputState::forward_pressed = false |
◆ jump_pressed
| bool LiveInputState::jump_pressed = false |
◆ left_pressed
| bool LiveInputState::left_pressed = false |
◆ mouse_position_x
| double LiveInputState::mouse_position_x = 0.0 |
◆ mouse_position_y
| double LiveInputState::mouse_position_y = 0.0 |
◆ right_pressed
| bool LiveInputState::right_pressed = false |
The documentation for this struct was generated from the following file: