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state_machine.hpp File Reference
#include <functional>
#include <unordered_map>
#include <vector>
#include <string>
#include <optional>

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Classes

class  PureStateMachine< StateType >
 A minimal and flexible finite state machine (FSM) implementation. More...
 
struct  PureStateMachine< StateType >::Transition
 Represents a possible transition from one state to another. More...
 
struct  PureStateMachine< StateType >::Event
 Represents a state-related event emitted during an update. More...
 
class  StateMachine< StateType >
 A state machine wrapper that binds actions (callbacks/lambdas) to state lifecycle events. More...
 
struct  StateMachine< StateType >::State