#include <iostream>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/constants.hpp>
#include <iomanip>
#include <sstream>
Go to the source code of this file.
◆ GLM_ENABLE_EXPERIMENTAL
| #define GLM_ENABLE_EXPERIMENTAL |
◆ mat4_to_string()
| std::string mat4_to_string |
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const glm::mat4 & | m, |
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int | precision = 1 ) |
◆ operator<<() [1/3]
| std::ostream & operator<< |
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std::ostream & | os, |
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const glm::mat4 & | m ) |
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◆ operator<<() [2/3]
| std::ostream & operator<< |
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std::ostream & | os, |
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const glm::vec2 & | v ) |
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◆ operator<<() [3/3]
| std::ostream & operator<< |
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std::ostream & | os, |
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const glm::vec4 & | v ) |
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◆ print_translation_rotation_scale_of_matrix_transform()
| void print_translation_rotation_scale_of_matrix_transform |
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const glm::mat4 & | transform | ) |
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◆ vec2_to_string()
| std::string vec2_to_string |
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const glm::vec2 & | v, |
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int | precision = 1 ) |
◆ vec3_to_string()
| std::string vec3_to_string |
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const glm::vec3 & | v, |
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int | precision = 1 ) |