#include <draw_info.hpp>
◆ IVPTextured()
| draw_info::IVPTextured::IVPTextured |
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std::vector< unsigned int > | indices, |
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std::vector< glm::vec3 > | xyz_positions, |
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std::vector< glm::vec2 > | texture_coordinates, |
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const std::string & | texture = "", |
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int | id = GlobalUIDGenerator::get_id() ) |
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inline |
◆ buffer_modification_tracker
◆ id
| int draw_info::IVPTextured::id |
◆ indices
| std::vector<unsigned int> draw_info::IVPTextured::indices |
◆ texture_coordinates
| std::vector<glm::vec2> draw_info::IVPTextured::texture_coordinates |
◆ texture_path
| std::string draw_info::IVPTextured::texture_path |
◆ transform
◆ xyz_positions
| std::vector<glm::vec3> draw_info::IVPTextured::xyz_positions |
The documentation for this class was generated from the following file: