| __init__(self, ShaderType shader_type, int num_elements_in_buffer, List[ShaderVertexAttributeVariable] vertex_attributes) | main.ShaderBatcherCppClass | |
| generate_cache_body(self) | main.ShaderBatcherCppClass | |
| generate_cache_parameter_list(self) | main.ShaderBatcherCppClass | |
| generate_constructor_body(self) | main.ShaderBatcherCppClass | |
| generate_cpp_class(self) | main.ShaderBatcherCppClass | |
| generate_CWL_V_TRANSFORMATION_UBOS_1024_WITH_SOLID_COLOR_specific_class_data(self, CppClass batcher_class) | main.ShaderBatcherCppClass | |
| generate_deconstructor(self) | main.ShaderBatcherCppClass | |
| generate_draw_everything_body(self) | main.ShaderBatcherCppClass | |
| generate_ivpX_cache_body(self, str ivpX_struct_parameter_name, List[str] attributes) | main.ShaderBatcherCppClass | |
| generate_ivpX_queue_draw_body(self, str ivpX_struct_parameter_name, List[str] attributes) | main.ShaderBatcherCppClass | |
| generate_ivpX_tag_id_body(self, str struct_var_name) | main.ShaderBatcherCppClass | |
| generate_queue_draw_body(self) | main.ShaderBatcherCppClass | |
| generate_queue_draw_parameter_list(self) | main.ShaderBatcherCppClass | |
| generate_TEXTURE_PACKER_CWL_V_TRANSFORMATION_UBOS_1024_specfic_class_data(self, CppClass batcher_class) | main.ShaderBatcherCppClass | |
| generate_TEXTURE_PACKER_RIGGED_AND_ANIMATED_CWL_V_TRANSFORMATION_UBOS_1024_WITH_TEXTURES_specfic_class_data(self, CppClass batcher_class) | main.ShaderBatcherCppClass | |
| get_associated_draw_info_struct(self) | main.ShaderBatcherCppClass | |
| get_class_name(self) | main.ShaderBatcherCppClass | |
| get_delete_object_methods_for_draw_info_struct(self) | main.ShaderBatcherCppClass | |
| get_queue_draw_methods_for_draw_info_structs(self) | main.ShaderBatcherCppClass | |
| is_ubo_shader | main.ShaderBatcherCppClass | |
| num_elements_in_buffer | main.ShaderBatcherCppClass | |
| shader_type | main.ShaderBatcherCppClass | |
| vertex_attributes | main.ShaderBatcherCppClass | |